About Us

Sub-Zero Sound is a collaboration between Melbourne-based audio engineers Matt Schenkel and Dan Penpraze. 
We take game audio seriously and can take care of the sound in your project from beginning to end. 
Services we provide include concept/demo work, SFX creation, sound editing, implementation, music production, consultation & testing!

We can scale to accommodate a project of any size. Whether you're creating a large-scope RPG, or a short animation, we want to hear about it!

We're always looking for more interesting projects to take on, whether it's a game, film, animation, or something else entirely! 
To chat with us about how handcrafted sound and music can enhance your project, drop us a line through the Contact page.

Matt Schenkel

Matt Schenkel @ Sub-Zero Sound

Matt Schenkel is a Sound Designer, Musician, and Audio Programmer with a passion for video games. Matt is all about the process of crafting and implementing immersive audio in games, and is always learning new tools and methods of accomplishing this.

Matt also plays a sort of Producer role at Sub-Zero Sound, which includes but is not limited to liaising with developers, managing priorities/deadlines, marketing, etc.

Matt performs bass and backing vocals in his band WEREWOLF. Playing thrash metal with this group and having a deep interest in many other genres, Matt's musical style is unique and influenced by several niches.

Matt graduated from SAE QANTM in 2015 with a degree in Audio Production, and has since then been freelancing within Melbourne's indie game and film communities.

Dan Penpraze

Dan Penpraze @ Sub-Zero Sound

Dan Penpraze is a Melbourne based Audio Engineer & Sound Designer. Dan has an ear for detail, and specializes in creating multi-layered, rich sounding effects that have an emotional impact on the listener.

Dan's approach to game audio implementation is considered and with-purpose. Every detail in his work is intentional, and has been scrutinised. 

Dan has a background playing in the Mornington Peninsula metal music scene. A drummer at his core, Dan has an ear for rhythm in his work.

Dan graduated from SAE QANTM in 2015 with a degree in Audio Engineering, with a focus on post-production for games & film.