About Us

Sub-Zero Sound is a Melbourne-based game-audio studio run by Matt Schenkel and Dan Penpraze. We established Sub-Zero Sound in 2016 as a means of collaborating with the talented studios and developers in Melbourne.

Whether you're creating a game, trailer, film, or something else entirely, we can take care of the sound in your project from beginning to end. 
Services we provide include concept/demo work, SFX creation, sound editing, implementation, music production, professional voice over, consultation & testing!

We can scale to accommodate a project of any size. Whether you're creating a large-scope RPG, or a short animation, we want to hear about it!

We're always looking for more interesting projects to take on, whether it's a game, film, animation, or something else entirely! 
To chat with us about how handcrafted sound and music can enhance your project, drop us a line through the Contact page.

IGEA Member 2020 - 2021 
We believe in supporting the community that supports us. Sub-Zero Sound is a proud member of the IGEA.

Matt Schenkel

Matt Schenkel @ Sub-Zero Sound

Matt Schenkel is a Sound Designer, Musician, and Audio Programmer with a passion for video games. Matt is all about the process of crafting and implementing immersive audio in games, and is always learning new tools and methods of accomplishing this.

Matt also ensures that projects are running smoothly by liaising with developers, managing priorities/deadlines, promoting projects, etc.

Matt performs writes and performs in his band WEREWOLF. Playing thrash metal with this group and having a deep interest in many other genres, Matt's musical style is unique and influenced by several niches.

Matt graduated from SAE QANTM in 2015 with a degree in Audio Production, and has since then been freelancing within Melbourne's indie game and film communities.

Dan Penpraze

Dan Penpraze @ Sub-Zero Sound

Dan Penpraze is a Melbourne based Audio Engineer & Sound Designer. Dan has an ear for detail, and specializes in creating multi-layered, rich sounding effects that have an emotional impact on the listener.

Dan's approach to game audio implementation is considered and with-purpose. Every detail in his work is intentional, and has been refined and iterated on. 

Dan has a background playing in the Mornington Peninsula metal music scene. A drummer at his core, Dan has an ear for rhythm in his work.

Dan graduated from SAE QANTM in 2015 with a degree in Audio Engineering, with a focus on post-production for games & film.