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PAX AUS 2019

posted Oct 15, 2019, 4:13 PM by Matt Schenkel   [ updated Oct 23, 2019, 7:27 PM ]
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Wow, what a week!

We just returned to Earth after a long Melbourne International Games Week, beginning with High Score, and with PAX AUS finishing it off at the end.

We spent PAX with our talented friends in the PAX Rising end of the show floor. PAX Rising brings together dozens of Australian and Kiwi indies to show off their original titles to the public, often for the first time.

Over the weekend we were assisting Onerat Games with demoing Elden: Path of the Forgotten to the public. Elden is a medieval eldritch fantasy game, focusing on storytelling through non-traditional, indirect methods - like reading a book in a language you don't understand, but with pictures.

This will be Elden's last PAX Aus before its release, as it is scheduled to drop in Q1 2020 to all major platforms. You can wishlist Elden: Path of the Forgotten on Steam



While demoing Elden: Path of the Forgotten, Matt spoke with Simon from Take My Tone about the sound design for the upcoming title. Take My Tone is a weekly music podcast that typically talks about a couple of different artists with a guest. 

"When 2 people swap songs... Will opposites attract or react?"

This special episode focused on several indie games on the Pax Rising showfloor, and featured interviews with the sound designers and/or musicians behind them.

Matt's interview is at the end of the episode, and covers topics such as sound direction for Elden, Matt's style, and other interesting pieces of information on the game.
You can listen to the full episode online here



Dead Static Drive was also at PAX AUS in the PAX Rising section, and was a crowd favourite as always! Now featuring some super cool audio thanks to the work of Trevor Dikes and Sub-Zero Sound, Dead Static Drive had a crowd gathered around the booth all weekend.

Grab your bat, steal a car, and take your chances against the unearthly horrors found along Route 666. Your family needs you alive.



Giving back to this community is something we will always value. We spent a bit of time at this PAX AUS helping other Aussie indies show off their games. 

Check out The Black Widow, by FLUX, which won Best Narrative at this years Australian Game Developer Awards. This is a super unique game, and quite educational in terms of 19th Century Australian History.

We also helped out Mighty Games to demo their upcoming VR title, Shooty Skies Overdrive! This was a lot of fun. For fans of the original Shooty Skies, this VR version was a hoot, and felt amazing to play. 


We can't wait for next year's Melbourne International Games Week, and PAX AUS! Until then, watch this space.
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