OUR WORK
We've been crafting sound for games since 2016, and in that time we've had the pleasure of working with some incredibly talented studios and developers.
As is the nature of any ambitious game or film, many of our projects are collaborative efforts. Please take a moment to read the notes accompanying each project as we've detailed exactly what sounds and/or audio systems are designed by us.
Moving Out 2
Sound Design, Audio Implementation (2023)
We worked with SMG Studio to bring this ambitious title to life with wacky sound design. Moving Out 2 is a sequel to the Aussie studio's 2020 physics-based moving simulator.
SONS OF THE FOREST
Sound Design (2023)
We worked with the Kpow Audio team to help bring Endnight Games' Sons of the Forest to life ahead of its Early Access release on Steam.
Train Conductor World
Sound Design, Audio Implementation (2023)
The Voxel Agents have released a major update for Train Conductor World, their latest title in the Train Conductor series! This update includes new gameplay and quality-of-life features, and plenty of new SFX from us!
Super Auto Pets
Sound Design (2022)
We worked with Team Wood Games to design unique cries for the new pets arriving in their Super Auto Pets Golden Pack update, as well as give some older pets a sonic refresh.
Elden: Path of the Forgotten - Director's Cut
Sound Design, Audio Implementation (2021)
For this significant "Director's Cut" update, we worked with Onerat Games to bring all of the new features to life with bespoke audio, as well as refresh some existing features and sounds.
Learn more about our work on Elden: Path of the Forgotten
Watch the Elden: Path of the Forgotten trailers
Shape Arcade
Sound Design, Audio Implementation (2019)
Leading up to a playable demo in 2020, we created a dynamic audio system that reacts to the player's performance and progress. This system makes the game incredibly replayable. You'll never hear the same version of the game twice! Shape Arcade will be coming to mobile and arcade cabinets near you.
Chroma Shift
Sound Design, Audio Implementation (2018)
We worked with DevOrDie Studios to bring their debut puzzle platformer Chroma Shift to life with expressive sound design and a dense atmosphere. We were involved in this project since it was early in development, so we have watched fans enjoy in-progress builds at PAX Australia 2016 and 2017.
UFO on Tape: First Contact
Sound Design (2019)
We worked with Revolutionary Concepts to bring the world in their Apple Arcade title UFO on Tape: First Contact to life. The UFO takes center-stage, but in its absence you'll find the atmosphere haunting, leaving you anticipating when and where it will show up next.
Gadgeteer
Sound Design, Audio Implementation (2019)
We applied our sonic touch to some new features in the lead up to this VR title's launch on Oculus Quest. These new features went live in a late 2019 update, so you can hear our work in Gadgeteer on all platforms now.
Dead Static Drive
Sound Design, Audio Implementation (2019)
We worked with the Reuben Games team in a push to produce a polished vertical slice for Dead Static Drive. We collaborated with an inspiring team and focused on supporting the game's environmental storytelling.
Other Work
Andromeda
Game Jam Games
Multiple Game Jam Projects
We have participated in a number of small game jam projects, bringing them to life with custom sound.
Find more info, as well as links to download these titles in the posts below.
Torque Burnout
Editing & Mixing car SFX post-release (2016)
The Music Room
Prototyping & system testing (2016)
The Music Room is out now! Check it out at their site here