Nom Nom Apocalypse Release Date Trailer

posted Jan 15, 2020, 6:56 PM by Matt Schenkel   [ updated Jan 15, 2020, 6:59 PM ]

Fun news! Our friends over at Deadleaf Games have just dropped a killer trailer announcing the release date for their top-down roguelite Nom Nom Apocalypse!

Nom Nom Apocalypse is a top down shooter roguelite set in a post-apocalyptic city plagued by mutant food monstrosities. Shoot! dodge and OUTLAST the plague of greasy beasts and candy creatures that lurk around every unknown corner.

We had the pleasure of designing some sound effects for the cinematic parts of this trailer, as well as giving it an overall mix.

This trailer wouldn't be as epic as it is without the amazing music by Monster Mansion. Jacob's music makes this game feel just like a monster flick from yesteryear.

We worked with Trave of Atomizer Games as he stitched this trailer together.

Get ready to join the food fight on Feb 13 by wishlisting Nom Nom Apocalypse on Steam

Global Game Jam 2020

posted Jan 8, 2020, 6:43 PM by Matt Schenkel   [ updated Jan 8, 2020, 9:42 PM ]

As we sail through January, it is once again almost time for Global Game Jam (GGJ). I (Matt) jammed it out in Melbourne the last two years and had a load of fun each time, creating music and SFX for any game that came my way.

In fact, the game my team made during GGJ 2019, Terrarium, ended up on the SZS 2019 ShowreelYou can read more about my experience at GGJ 2019 here, and 2018's jam in this post.

This year, unfortunately, Sub-Zero Sound won't be able to attend. Because of this, we want to instead help someone else who is interested in attending GGJ 2020, but may not be able to afford it or may not have considered it.

We have donated a pass for anyone interested in jamming and giving game audio a crack! If you're interested in game audio but have no titles under your belt, or cannot afford a ticket, please fill in your details in the Google Form here before January 19th for a chance of a free ticket!

Melbourne's GGJ is an incredibly welcoming space and makes for a wholesome weekend. Diverse applicants are encouraged to apply!

Melbourne GGJ20 by Simon Boxer
Melbourne GGJ20 artwork by Simon Boxer

GDC 2020

posted Jan 4, 2020, 6:35 PM by Matt Schenkel   [ updated Jan 4, 2020, 6:44 PM ]

It's the new year, and we're pleased to say that we will once again be at GDC in 2020. This March Matt will be back in San Francisco for the conference.

This opportunity is made possible thanks to Film Victoria, who every year send a contingent of talented Melbourne-based games creators to the overseas conference.

We have been woking on some exciting projects over the last 12 months since last year's GDC, and we're looking forward to being involved with even more this coming year.

We'd love to sit down and chat with game developers of all genres.  If you are making something you're passionate about and want to bring it to life with hand-crafted audio, or if you're unsure how to approach audio, we would love to chat with you and offer some solutions.

Coming in from out of town like us? Local to the East Coast and want to meet some Aussies? Get in touch to set up a casual meeting with us.

We're on Apple Arcade - UFO on Tape: First Contact

posted Nov 8, 2019, 11:27 PM by Matt Schenkel

UFO on Tape: First Contact, a Melbourne-made game we have been creating some audio for, launched on Apple Arcade last Friday alongside 5 other indie titlesUFO on Tape is actually the 100th game to launch on Apple's game streaming service

We're glad to be joining the pool of talented Aussie and international indies who are already on Apple Arcade.

From Melbourne-based studio Revolutionary ConceptsFirst Contact is the highly anticipated sequel to the multi-award winning 2010 iOS classic UFO on TapeWatch some gameplay of the original game on YouTube

We have been working with Revolutionary Concepts to bring the world in First Contact to life. The UFO takes center-stage, but in its absence you'll find the atmosphere haunting, leaving you anticipating when and where it will show up next. Simultaneously, there's a lot of humour in this game, particularly in the dialogue. It's been a lot of fun working with this title. Keep your eyes on this one as there will be more updates on the way.

"UFO on Tape: First Contact, developed by Revolutionary Concepts, sends players off in search of capturing evidence of extra terrestrial life. It’s a sequel to the 2010 App store game UFO on Tape, and sends players from countrysides to cities in an attempt to capture video evidence of aliens or UFOs." 
- Austen Goslin, Polygon

Read more about the games that launched on Friday in the following write-ups from CNETTouchArcade, and Polygon.

Stuck in a Football

posted Oct 25, 2019, 10:30 PM by Matt Schenkel   [ updated Oct 26, 2019, 4:55 PM ]

Matt here with another Pitters sketch for you.
From the same team that brought you Six Feet Under Par, and Crossing, now comes Stuck in a Football!

Stuck in a Football is about exactly what it sounds like.

It's always fun working with the Pitters team on these shorts. They're the sort of projects that I still find hilarious after a dozen watches.

If you enjoyed this one, make sure to check out some of the other videos on the channel.

PAX AUS 2019

posted Oct 15, 2019, 4:13 PM by Matt Schenkel   [ updated Oct 23, 2019, 7:27 PM ]

Wow, what a week!

We just returned to Earth after a long Melbourne International Games Week, beginning with High Score, and with PAX AUS finishing it off at the end.

We spent PAX with our talented friends in the PAX Rising end of the show floor. PAX Rising brings together dozens of Australian and Kiwi indies to show off their original titles to the public, often for the first time.

Over the weekend we were assisting Onerat Games with demoing Elden: Path of the Forgotten to the public. Elden is a medieval eldritch fantasy game, focusing on storytelling through non-traditional, indirect methods - like reading a book in a language you don't understand, but with pictures.

This will be Elden's last PAX Aus before its release, as it is scheduled to drop in Q1 2020 to all major platforms. You can wishlist Elden: Path of the Forgotten on Steam

While demoing Elden: Path of the Forgotten, Matt spoke with Simon from Take My Tone about the sound design for the upcoming title. Take My Tone is a weekly music podcast that typically talks about a couple of different artists with a guest. 

"When 2 people swap songs... Will opposites attract or react?"

This special episode focused on several indie games on the Pax Rising showfloor, and featured interviews with the sound designers and/or musicians behind them.

Matt's interview is at the end of the episode, and covers topics such as sound direction for Elden, Matt's style, and other interesting pieces of information on the game.
You can listen to the full episode online here

Dead Static Drive was also at PAX AUS in the PAX Rising section, and was a crowd favourite as always! Now featuring some super cool audio thanks to the work of Trevor Dikes and Sub-Zero Sound, Dead Static Drive had a crowd gathered around the booth all weekend.

Grab your bat, steal a car, and take your chances against the unearthly horrors found along Route 666. Your family needs you alive.

Giving back to this community is something we will always value. We spent a bit of time at this PAX AUS helping other Aussie indies show off their games. 

Check out The Black Widow, by FLUX, which won Best Narrative at this years Australian Game Developer Awards. This is a super unique game, and quite educational in terms of 19th Century Australian History.

We also helped out Mighty Games to demo their upcoming VR title, Shooty Skies Overdrive! This was a lot of fun. For fans of the original Shooty Skies, this VR version was a hoot, and felt amazing to play. 

We can't wait for next year's Melbourne International Games Week, and PAX AUS! Until then, watch this space.


posted Oct 3, 2019, 7:44 PM by Matt Schenkel   [ updated Oct 3, 2019, 7:59 PM ]

You may have seen some posts of ours on Twitter about this one, but in case you haven't..

We're pleased to say that we've been working with Metanaut on their physics-based VR puzzle game Gadgeteer!

Metanaut are a Canadian studio based in Vancouver and are a part of the Creative Export Canada (CEC) program. 

We have been applying our sonic touch to some new features in lead up to this Oculus Quest launch. You will be able to hear our work in one of the next updates.

Gadgeteer has a beautiful visual aesthetic that blends reality and science fiction. It's been a lot of fun designing SFX that fits with this style, and is still uniquely ours.

In the meantime, check out Gadgeteer's Early Access Trailer, which will give you a good idea of what the game looks and sounds like.

Melbourne International Games Week 2019

posted Sep 15, 2019, 7:25 PM by Matt Schenkel   [ updated Sep 15, 2019, 7:35 PM ]

It's coming up to our favourite time of the year! Melbourne International Games Week (MIGW)

Sub-Zero Sound will be out in full force during MIGW19, and we would love to catch up with as many people as we can before the week is over.

You will be able to catch us both, or either one of us at the following events.

High Score / 5th + 6th Oct
GCAP / 7th - 9th Oct
GR8 SK8 2 / 8th Oct
Parallels / 10th Oct
PAX Aus / 11th - 13th Oct
Megadev 7 / 13th Oct

We'd love to sit down and chat with game developers of all genres who are making something they're passionate about and want to bring it to life with hand-crafted sound design.

Coming in from out of town? Local and just want to catch up? Get in touch to set up a casual meeting with us.

Six Feet Under Par

posted Aug 24, 2019, 11:54 PM by Matt Schenkel   [ updated Aug 25, 2019, 12:13 AM ]

Hey all! Here's something fun.

You may remember Crossing, that wacky video I did some sound and mixing for late last year. I'm pleased to say that I've been working with comedy filmmaker and playwright, Pitters (AKA Max Paton) again on his latest short: Six Feet Under Par

Six Feet Under Par is a short comedy by Pitters. It's about exactly what you think it's about. Golf, and death. If you take a look at some other videos from his channel, you will quickly get an idea of what style of comedy we're working with. These shorts are always wacky, and are incredibly fun to work with.

I'm pleased to say that for this short, I had the freedom to create the sound design, the music, and everything in-between. The music in Six Feet Under Par is a bit of a throwback to some cheesy old-school horror movies. It's intentionally a bit campy and hits a couple of tropes.

The relationship between the music and sound, and lack of sound altogether in certain parts, creates this interesting dynamic that I think delivers comedy in such a fun and raw way.

It's been great working with Pitters on this short film. I urge you to watch it and if you like it, check out Crossing, and some of the other shorts on his channel.

Sub-Zero Sound Takes Over gamescom!

posted Aug 19, 2019, 4:38 AM by Matt Schenkel   [ updated Aug 20, 2019, 9:01 PM ]

Now that I have your attention... 

Sub-Zero Sound are not physically at gamescom, nor are we taking it over by any stretch of the imagination. We are, however, happy to say that some of our audio content can be heard there, thanks to a few talented Aussie developers that will be showing off their games at the event in Cologne this week! If you're at gamescom, make your way to Hall 10.2 to see and play some of these amazing games, and hear what we have been up to lately.

You’re roaring an 80s muscle car down the interstate when you see someone snatched by something dreadful in the darkness. You save them, but they pull a gun and steal your car. You walk to a diner. At least the toilet still works, but, as night falls, noises in the darkness outside scare the crap out of you anyway. The door crashes open and something unseen slides in and you’re cornered. Now there’s a woman with a baseball bat beating the things over the head. Guess you can trust her. For now.

You may have read about this in our recent post, but over the last few months we have been working with Team Fanclub on their gorgeous title Dead Static Drive

Dead Static Drive will be at gamescom as part of the Indie Arena Booth during the event! We have had the pleasure of working with Trevor Dikes (Armello, The Forest, The Banner Saga) on this title, and we are thrilled with how it is sounding so far!

If you get a chance to play the build that's on show, take a moment to stop and listen. There is a living, breathing world that opens up to you in Dead Static Drive, if you allow yourself to be pulled into it. We've had the opportunity to contribute a diverse range of sonic touches, from subtle ambiences to eldritch-inspired monster sounds. All these details come together in the world of the game to tell you that something is very off.

Elden is a medieval eldritch fantasy game, focusing on storytelling through non-traditional indirect methods -- like reading a book in a language you don't understand, but with pictures.

We've been working with Onerat Games for some time now as this Melbourne-based developer puts together their debut title in the form of a retro-inspired medieval RPG. Elden: PotF is full of classic Lovecraftian cosmic horror themes, 8/16-bit visuals, and a dense, brooding soundtrack. It is not one to miss.

We connected with the Onerat Games lead early on during the game's development, and have seen it grow over the last few years. Shortly after they signed up with publisher Another Indie, we had the pleasure of editing & mixing the sound for the Announcement Trailer. You can also hear some of our work scattered around the world in Elden during gameplay. This is another deeply fleshed-out title that draws you in and is best experienced with headphones. On the loud expo floor, you'll want to give yourself the chance to sink into this, and go a little mad in the process...

Elden: PotF is at gamescom thanks to Utomik. You can check out Elden, as well as the 9 other games in their Day One Indie showcase at the Indie Arena Booth in Hall 10.2.
You can read more about our work with Onerat Games and Elden in our post here

GDAA Australia Pavilion
"The Australia Pavilion is located in the Indie Arena Booth this year, if you’re coming to gamescom and would like to visit, the location is Hall 10.2, booth number 031G."

The Australian Pavilion illustration by Lachlan Page

In addition to having our work being shown on the gamescom floor, we will also have some presence at The Australian Pavilion, which is being run by the Game Developers' Association of Australia (GDAA).

Recently, we joined as an official member of the GDAA, who do some awesome work for the Australian games industry. In addition to their work on home soil, they are also representing their members at gamescom at The Australian Pavilion. The Australian Pavilion is here to introduce our small but strong industry to the world, who may not be familiar with us yet. We're incredibly excited to be a part of the collection of talented local studios and individuals who will be represented here with us. You can read more about us joining the GDAA in our post here.

If you're at gamescom, make sure to check out the other awesome Aussie (and international) indies who will be showing off their games at the Indie Arena Booth this year!

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