PAX AUS 2019

posted Oct 15, 2019, 4:13 PM by Matt Schenkel   [ updated Oct 15, 2019, 5:04 PM ]

Wow, what a week!

We just returned to Earth after a long Melbourne International Games Week, beginning with High Score, and with PAX AUS finishing it off at the end.

We spent PAX with our talented friends in the PAX Rising end of the show floor. PAX Rising brings together dozens of Australian and Kiwi indies to show off their original titles to the public, often for the first time.

Over the weekend we were assisting Onerat Games with demoing Elden: Path of the Forgotten to the public. Elden is a medieval eldritch fantasy game, focusing on storytelling through non-traditional, indirect methods - like reading a book in a language you don't understand, but with pictures.

This will be Elden's last PAX Aus before its release, as it is scheduled to drop in Q1 2020 to all major platforms. You can wishlist Elden: Path of the Forgotten on Steam

Dead Static Drive was also at PAX AUS in the PAX Rising section, and was a crowd favourite as always! Now featuring some super cool audio thanks to the work of Trevor Dikes and Sub-Zero Sound, Dead Static Drive had a crowd gathered around the booth all weekend.

Grab your bat, steal a car, and take your chances against the unearthly horrors found along Route 666. Your family needs you alive.

Giving back to this community is something we will always value. We spent a bit of time at this PAX AUS helping other Aussie indies show off their games. 

Check out The Black Widow, by FLUX, which won Best Narrative at this years Australian Game Developer Awards. This is a super unique game, and quite educational in terms of 19th Century Australian History.

We also helped out Mighty Games to demo their upcoming VR title, Shooty Skies Overdrive! This was a lot of fun. For fans of the original Shooty Skies, this VR version was a hoot, and felt amazing to play. 

We can't wait for next year's Melbourne International Games Week, and PAX AUS! Until then, watch this space.


posted Oct 3, 2019, 7:44 PM by Matt Schenkel   [ updated Oct 3, 2019, 7:59 PM ]

You may have seen some posts of ours on Twitter about this one, but in case you haven't..

We're pleased to say that we've been working with Metanaut on their physics-based VR puzzle game Gadgeteer!

Metanaut are a Canadian studio based in Vancouver and are a part of the Creative Export Canada (CEC) program. 

We have been applying our sonic touch to some new features in lead up to this Oculus Quest launch. You will be able to hear our work in one of the next updates.

Gadgeteer has a beautiful visual aesthetic that blends reality and science fiction. It's been a lot of fun designing SFX that fits with this style, and is still uniquely ours.

In the meantime, check out Gadgeteer's Early Access Trailer, which will give you a good idea of what the game looks and sounds like.

Melbourne International Games Week 2019

posted Sep 15, 2019, 7:25 PM by Matt Schenkel   [ updated Sep 15, 2019, 7:35 PM ]

It's coming up to our favourite time of the year! Melbourne International Games Week (MIGW)

Sub-Zero Sound will be out in full force during MIGW19, and we would love to catch up with as many people as we can before the week is over.

You will be able to catch us both, or either one of us at the following events.

High Score / 5th + 6th Oct
GCAP / 7th - 9th Oct
GR8 SK8 2 / 8th Oct
Parallels / 10th Oct
PAX Aus / 11th - 13th Oct
Megadev 7 / 13th Oct

We'd love to sit down and chat with game developers of all genres who are making something they're passionate about and want to bring it to life with hand-crafted sound design.

Coming in from out of town? Local and just want to catch up? Get in touch to set up a casual meeting with us.

Six Feet Under Par

posted Aug 24, 2019, 11:54 PM by Matt Schenkel   [ updated Aug 25, 2019, 12:13 AM ]

Hey all! Here's something fun.

You may remember Crossing, that wacky video I did some sound and mixing for late last year. I'm pleased to say that I've been working with comedy filmmaker and playwright, Pitters (AKA Max Paton) again on his latest short: Six Feet Under Par

Six Feet Under Par is a short comedy by Pitters. It's about exactly what you think it's about. Golf, and death. If you take a look at some other videos from his channel, you will quickly get an idea of what style of comedy we're working with. These shorts are always wacky, and are incredibly fun to work with.

I'm pleased to say that for this short, I had the freedom to create the sound design, the music, and everything in-between. The music in Six Feet Under Par is a bit of a throwback to some cheesy old-school horror movies. It's intentionally a bit campy and hits a couple of tropes.

The relationship between the music and sound, and lack of sound altogether in certain parts, creates this interesting dynamic that I think delivers comedy in such a fun and raw way.

It's been great working with Pitters on this short film. I urge you to watch it and if you like it, check out Crossing, and some of the other shorts on his channel.

Sub-Zero Sound Takes Over gamescom!

posted Aug 19, 2019, 4:38 AM by Matt Schenkel   [ updated Aug 20, 2019, 9:01 PM ]

Now that I have your attention... 

Sub-Zero Sound are not physically at gamescom, nor are we taking it over by any stretch of the imagination. We are, however, happy to say that some of our audio content can be heard there, thanks to a few talented Aussie developers that will be showing off their games at the event in Cologne this week! If you're at gamescom, make your way to Hall 10.2 to see and play some of these amazing games, and hear what we have been up to lately.

You’re roaring an 80s muscle car down the interstate when you see someone snatched by something dreadful in the darkness. You save them, but they pull a gun and steal your car. You walk to a diner. At least the toilet still works, but, as night falls, noises in the darkness outside scare the crap out of you anyway. The door crashes open and something unseen slides in and you’re cornered. Now there’s a woman with a baseball bat beating the things over the head. Guess you can trust her. For now.

You may have read about this in our recent post, but over the last few months we have been working with Team Fanclub on their gorgeous title Dead Static Drive

Dead Static Drive will be at gamescom as part of the Indie Arena Booth during the event! We have had the pleasure of working with Trevor Dikes (Armello, The Forest, The Banner Saga) on this title, and we are thrilled with how it is sounding so far!

If you get a chance to play the build that's on show, take a moment to stop and listen. There is a living, breathing world that opens up to you in Dead Static Drive, if you allow yourself to be pulled into it. We've had the opportunity to contribute a diverse range of sonic touches, from subtle ambiences to eldritch-inspired monster sounds. All these details come together in the world of the game to tell you that something is very off.

Elden is a medieval eldritch fantasy game, focusing on storytelling through non-traditional indirect methods -- like reading a book in a language you don't understand, but with pictures.

We've been working with Onerat Games for some time now as this Melbourne-based developer puts together their debut title in the form of a retro-inspired medieval RPG. Elden: PotF is full of classic Lovecraftian cosmic horror themes, 8/16-bit visuals, and a dense, brooding soundtrack. It is not one to miss.

We connected with the Onerat Games lead early on during the game's development, and have seen it grow over the last few years. Shortly after they signed up with publisher Another Indie, we had the pleasure of editing & mixing the sound for the Announcement Trailer. You can also hear some of our work scattered around the world in Elden during gameplay. This is another deeply fleshed-out title that draws you in and is best experienced with headphones. On the loud expo floor, you'll want to give yourself the chance to sink into this, and go a little mad in the process...

Elden: PotF is at gamescom thanks to Utomik. You can check out Elden, as well as the 9 other games in their Day One Indie showcase at the Indie Arena Booth in Hall 10.2.
You can read more about our work with Onerat Games and Elden in our post here

GDAA Australia Pavilion
"The Australia Pavilion is located in the Indie Arena Booth this year, if you’re coming to gamescom and would like to visit, the location is Hall 10.2, booth number 031G."

The Australian Pavilion illustration by Lachlan Page

In addition to having our work being shown on the gamescom floor, we will also have some presence at The Australian Pavilion, which is being run by the Game Developers' Association of Australia (GDAA).

Recently, we joined as an official member of the GDAA, who do some awesome work for the Australian games industry. In addition to their work on home soil, they are also representing their members at gamescom at The Australian Pavilion. The Australian Pavilion is here to introduce our small but strong industry to the world, who may not be familiar with us yet. We're incredibly excited to be a part of the collection of talented local studios and individuals who will be represented here with us. You can read more about us joining the GDAA in our post here.

If you're at gamescom, make sure to check out the other awesome Aussie (and international) indies who will be showing off their games at the Indie Arena Booth this year!

Sub-Zero Sound Joins the GDAA!

posted Aug 16, 2019, 10:37 PM by Matt Schenkel   [ updated Aug 17, 2019, 6:05 PM ]

We're pleased to announce that Sub-Zero Sound has joined the Game Developers' Association of Australia as an official member!

This is really exciting and meaningful for us. The GDAA and the Australian games industry as a whole have been incredibly supportive and encouraging to us over the last few years. What we're doing now wouldn't be possible without the guidance and support from this community.

It's an amazing feeling to not just give back to the GDAA, but to be involved with the industry on a significant and intimate level. 
As the GDAA welcomes members once more, we have joined up alongside some talented people and teams, including League of Geeks, Wicked Witch, Supertonic, and many more!

You can find more info on what the GDAA does and what being a member entails on the official GDAA site.

In addition to being represented within our local industry, being a part of the GDAA family means that we'll be represented at gamescom next week at The Australian Pavilion.

The GDAA will be at the huge gaming event in Cologne, representing us and other members to the international crowd that will be attending. The GDAA will be a part of the Indie Arena Booth.

We'll go into more detail about gamescom in another update. Keep your eyes (and ears) peeled.

Illustration by Lachlan Page

Dead Static Drive

posted Jul 18, 2019, 5:47 AM by Matt Schenkel   [ updated Aug 20, 2019, 9:03 PM ]

Over the last few months, we have been quietly working with Team Fanclub on their gorgeous title Dead Static Drive

You may have seen or played Dead Static Drive at PAX Australia, or at Day of the Devs in the US. If so, you'll no doubt be familiar with its striking art style and the cosmic horror energy it possesses. Now, we can say with confidence that it sounds amazing, too! Or at least, it's beginning to.

Dead Static Drive is a Lovecraftian, visually-distinct game, and is often referred to as "Grand Theft Cthulhu". The goal is to make this game just as engaging and dynamic in an auditory sense.
So far, this has been a great opportunity to really play with what we can do with environmental storytelling through atmosphere. This world is dense, reactive, and let's not even mention the monsters you'll encounter! For real, these monsters are alive, and they are badass. We're quite happy to let you experience them for yourself, without any spoilers from us!

We have been collaborating with an inspiring team of talented and experienced devs on this much-anticipated title. Spearheading the audio production for Dead Static Drive is Trevor Dikes, who is a longtime friend and continued source of inspiration to us at Sub-Zero Sound. Trev, who was previously with KPOW Audio, has some impressive titles and achievements under his sonic belt, including The Forest, The Banner Saga, Armello, and more! We've been wanting to work with Trevor for some time. It's fantastic luck that we get to do so on a project this stylistic.

Since jumping onto the project, one of our first milestones was the ID @ XBOX Indie Games Showcase at E3. 
While this is not designed to show off many SFX, and none of our work was in the game at this point, it's still super cool to see a game that we're involved with being part of such an awesome lineup of other indies, and shown to such a large audience!

Next up, Dead Static Drive will be at gamescom in Cologne, Germany, and then PAX AUS later this year. 

Keep up to date with what's happening on the twitters here:

Elden: Path of the Forgotten Announcement Trailer

posted Mar 27, 2019, 4:26 PM by Matt Schenkel   [ updated Aug 19, 2019, 3:44 AM ]

Į̴̨͔̻͇̗̥͖͕̈́̊̀͊̅̊̌̆́͜t̷̛̻̣̐̈́͛̊̉̏̑̑̀'̸̡͇̪͇̯̗͗̀̅̃̕͝s̵̡̨͔͎̳̞̰̠̲͂̀͌͗̏͑͐͂́̕ ̷̻̩̲̂́͘̕̕c̷̗͔̯̳̳̞̅͑̆̄̑͑̈́͑́o̴̡͚̪̼͌͛m̷̢̩̦̮͖̱̓̏͆̐͋̈́̍͊̔î̷̢͚͙̠͚̳̫̬͗n̶̥͙̻̮̟͇̖̂̊̆g̷̤͚̜̠͙͆̒̽͂͆͗̾͝͝ͅ!̶̡͈̯͙̦̪̋̍̐̈́̓̽́̀̚͝

Elden: Path of the Forgotten has just been officially announced! Through publisher Another Indie, it will be releasing later this year on Nintendo Switch, PS4, and Xbox.

We had the pleasure of mixing the announcement trailer and adding some sonic touches to make it just the right amount of unsettling.

Elden: PotF is being shown at PAX East this weekend, alongside the other awesome games being published by Another Indie. If you're in Boston for this huge gaming event, make sure you swing by Booth #21117 to play it!

Check out some of the nice press from PC Gamer, Nintendo Life, and Noisy Pixel.

Sub-Zero Sound Showreel 2019

posted Mar 17, 2019, 3:36 PM by Matt Schenkel   [ updated Mar 27, 2019, 4:30 AM ]

We have worked on some awesome projects that we're really happy with over the last few months. It's about time we had a showreel to introduce you to our work.

In this reel you can see content from the following projects:


Huge thanks to Trave Dunkinson of Atomizer Games for stitching this showreel together!

GDC 2019

posted Mar 8, 2019, 8:42 PM by Sub-Zero Sound   [ updated Mar 8, 2019, 8:45 PM ]

This year Matt will be travelling to San Francisco once again to represent Sub-Zero Sound and the Victorian games industry abroad.

GDC (Game Developers Conference) is the world's largest professional game industry event. 
For Australians flying over, there's a lot to take in. Our biggest local equivalent is GCAP (Game Connect Asia Pacific), which takes place during Melbourne International Games Week.

This opportunity was made possible to us thanks to Film Victoria, who are sending a contingent of talented Melbourne-based game creators to the international conference.

We'd love to chat with you about game audio, and how we can make your game or other project sound more immersive and dynamic. 
If you're interested in meeting with Sub-Zero Sound at GDC, please feel free to get in touch.

Otherwise, stay tuned for updates!
- Matt, SZS

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