NEWS

We worked with The Voxel Agents on another big Train Conductor World update, ensuring all the new gameplay and QoL features in v21 sound off the rails!


Sep 06, 2023

Read more

Moving Out 2 is in the running for Game of the Year at the 2023 Australian Game Developer Awards (AGDAs)!


Sep 01, 2023

Read more

It's moving day! SMG Studio and Team17 have officially launched Moving Out 2!


Aug 16, 2023

Read more

Indie devs of GDC 2023, BYO game for a fun night of demos & networking!


Mar 22, 2023

Read more

We worked with the Kpow Audio team to help bring Endnight Games' Sons of the Forest to life ahead of its Early Access release on Steam.


Mar 08, 2023

Read more

We worked with Team Wood Games to design bespoke cries for the new pets arriving in the Super Auto Pets Golden Pack expansion.


Sep 16, 2022

Read more

This November, Sub-Zero Sound will be at India Game Developer Conference in Hyderabad, delivering a talk on audio design and integration for mobile games.


Sep 02, 2022

Read more

Moving Out 2 has just been announced at the 2022 gamescom opening night! We're working with SMG Studio to bring this physics-based moving simulator to life!


Aug 24, 2022

Read more

If you're a frequent sub-zerosound.com visitor, then you'll probably have noticed some changes around here.


Oct 20, 2021

Read more

Livestreamed Panel: What is a game jam, why are they a great starting point for your games portfolio and how do they work for audio peeps!

Oct 12, 2021

Read more

Elden: Path of the Forgotten has just received a huge update with a ton of new features, and of course, audio.

Sep 8, 2021

Read more

The Voxel Agents have just released a big update to this game, with new gameplay and QoL features, as well as new sounds from us!

Dec 21, 2020

Read more

Once again, we worked with our favourite local comedian, Pitters, now part of a collaborative group known as Dam Jonut, on a hilarious and original short.

Oct 3, 2020

Read more

It's here. After years in development, Elden: Path of the Forgotten is now available on Steam and on the Nintendo Switch store!

Aug 6, 2020

Read more

We worked with Campervan Games on a vertical slice of their upcoming title, Shape Arcade.

May 11, 2020

Read more

Deadleaf Games have just dropped a trailer, which we had the pleasure of designing some sound effects for.

Jan 16, 2020

Read more

We have donated a pass to GGJ 2020 Melbourne for anyone interested in jamming and giving game audio a crack!

Jan 9, 2020

Read more

We have been working with Revolutionary Concepts to bring the world in First Contact to life.

Nov 9, 2019

Read more

From the same team that brought you Six Feet Under Par, and Crossing, now comes Stuck in a Football!

Oct 26, 2019

Read more

We spent PAX with our talented friends in the PAX Rising end of the show floor.

Oct 15, 2019

Read more

We've been working with Metanaut on their physics-based VR puzzle game Gadgeteer!

Oct 4, 2019

Read more

It's coming up to our favourite time of the year! 

Sep 16, 2019

Read more

I've been working with comedy filmmaker, Pitters, again on his latest short: Six Feet Under Par.

Aug 25, 2019

Read more

We are happy to say that some of our work can be heard at Gamescom 2019.

Aug 19, 2019

Read more

Sub-Zero Sound has joined the Game Developers' Association of Australia as an official member.

Aug 17, 2019

Read more

We have been quietly working with Team Fanclub on their gorgeous title Dead Static Drive.

Jul 18, 2019

Read more

Elden: Path of the Forgotten, via publisher Another Indie, will soon be released on PC & consoles.

Mar 27, 2019

Read more

It's about time we had a showreel to introduce you to our work.

Mar 17, 2019

Read more

Matt will be travelling to San Francisco to represent Sub-Zero Sound and the Victorian games industry abroad.

Mar 9, 2019

Read more

 I had the pleasure of working with Emily Coop on her animation, Andromeda.

Mar 5, 2019

Read more

Late last year we jumped into the studio to record vocals for this track by Teh Splatt. 

Mar 3, 2019

Read more

This GGJ I joined up with a team to work intimately on one game.

Feb 28, 2019

Read more

I had a lot of fun working with comedy filmmaker Pitters on his latest project, Crossing.

Dec 2, 2018

Read more

We have been working hard with DevOrDie Studios to bring this game to life with expressive sound design.

Sep 27, 2018

Read more

Joining the GGJ audio crew, I had the opportunity to contribute to several great games over the weekend.

Feb 4, 2018

Read more

Sub-Zero Sound are at PAX AUS again this year and you can find us at Booth 49 at the Chroma Shift table in PAX Rising! 

Oct 27, 2017

Read more

DevOrDie Studios have just released the story trailer for Chroma Shift!

Sep 24, 2017

Read more

Chroma Shift, a puzzle platformer by DevOrDie Studios, will be at STGCC all weekend.

Sep 8, 2017

Read more

Sub-Zero Sound are debuting at PAX AUS this year. You can find us at the Chroma Shift table in PAX Rising!

Nov 3, 2016

Read more