It's here. After years in development, Elden: Path of the Forgotten is now available on Steam and on the Nintendo Switch store!
Aug 6, 2020
We worked with Campervan Games on a vertical slice of their upcoming title, Shape Arcade.
May 11, 2020
Deadleaf Games have just dropped a trailer, which we had the pleasure of designing some sound effects for.
Jan 16, 2020
We have donated a pass to GGJ 2020 Melbourne for anyone interested in jamming and giving game audio a crack!
Jan 9, 2020
We have been working with Revolutionary Concepts to bring the world in First Contact to life.
Nov 9, 2019
From the same team that brought you Six Feet Under Par, and Crossing, now comes Stuck in a Football!
Oct 26, 2019
We spent PAX with our talented friends in the PAX Rising end of the show floor.
Oct 15, 2019
I've been working with comedy filmmaker, Pitters, again on his latest short: Six Feet Under Par.
Aug 25, 2019
Sub-Zero Sound has joined the Game Developers' Association of Australia as an official member.
Aug 17, 2019
We have been quietly working with Team Fanclub on their gorgeous title Dead Static Drive.
Jul 18, 2019
Elden: Path of the Forgotten, via publisher Another Indie, will soon be released on PC & consoles.
Mar 27, 2019
Late last year we jumped into the studio to record vocals for this track by Teh Splatt.
Mar 3, 2019
We have been working hard with DevOrDie Studios to bring this game to life with expressive sound design.
Sep 27, 2018
Joining the GGJ audio crew, I had the opportunity to contribute to several great games over the weekend.
Feb 4, 2018
Sub-Zero Sound are at PAX AUS again this year and you can find us at Booth 49 at the Chroma Shift table in PAX Rising!
Oct 27, 2017
Chroma Shift, a puzzle platformer by DevOrDie Studios, will be at STGCC all weekend.
Sep 8, 2017
We worked with ChromaCoda to prototype and test The Music Room, an expressive virtual reality MIDI controller.
Aug 18, 2017
Sub-Zero Sound are debuting at PAX AUS this year. You can find us at the Chroma Shift table in PAX Rising!
Nov 3, 2016
We collaborated with League of Monkeys on Torque Burnout, editing & mixing car SFX for a post-release update.
Mar 10, 2016