In addition to our regular Indie Showcase, we hosted the Australian Showcase at GDC 2025!
Mar 31, 2025
We've been invited to attend K-Expo Indonesia 2024, a Hallyu (Korean Wave) exhibition being held in Jakarta, Indonesia.
Nov 11, 2024
Damn! Earn to Die Rogue has won the Excellence in Mobile award at the 2024 Australian Game Developer Awards (AGDAs)!
Oct 09, 2024
We're supporting Technically Games and IGDA Melbourne to bring Lightning Talks to Melbourne International Games Week 2024!
Sep 11, 2024
Panel: You've worked on a game or two and now you're starting to think longer term. Can you build a sustainable business out of your passion for game audio?
Aug 29, 2024
Earn to Die Rogue is in the running for the Excellence in Mobile award at the 2024 Australian Game Developer Awards (AGDAs)!
Aug 28, 2024
We're teaming up with Xsolla and IGEA to deliver a special BYOG showcase during an official GCAP 2024 event!
Aug 19, 2024
We've been working with Fat Alien Cat & Nomo Studio on their cozy darling, Momento, which you'll be able to hear at Gamescom 2024!
Aug 18, 2024
We've teamed up with Sydney-based Flash-turned-mobile game studio Not Doppler to bring Earn to Die Rogue to life with gristly SFX!
May 10, 2024
We're supporting IGDA Melbourne with their end-of-year BBQ event, a holiday party sponsored by FMOD!
Nov 14, 2023
Moving Out 2 receives the ACMI Audience Award at the 2023 Australian Game Developer Awards (AGDAs)
Oct 10, 2023
Moving Out 2 has packed up and taken home the Excellence in Gameplay award at the 2023 Australian Game Developer Awards (AGDAs)
Oct 05, 2023
We worked with The Voxel Agents on another big Train Conductor World update, ensuring all the new gameplay and QoL features in v21 sound off the rails!
Sep 06, 2023
Moving Out 2 is in the running for Game of the Year at the 2023 Australian Game Developer Awards (AGDAs)!
Sep 01, 2023
We've been awarded "Best Gaming Sound Effects Specialist Full-Service Audio Studio 2023 - Australia" at the Innovation in Business Gaming and Development Awards
Jun 05, 2023
We worked with the Kpow Audio team to help bring Endnight Games' Sons of the Forest to life ahead of its Early Access release on Steam.
Mar 08, 2023
We worked with Team Wood Games to design bespoke cries for the new pets arriving in the Super Auto Pets Golden Pack expansion.
Sep 16, 2022
This November, Sub-Zero Sound will be at India Game Developer Conference in Hyderabad, delivering a talk on audio design and integration for mobile games.
Sep 02, 2022
Moving Out 2 has just been announced at the 2022 gamescom opening night! We're working with SMG Studio to bring this physics-based moving simulator to life!
Aug 24, 2022
If you're a frequent sub-zerosound.com visitor, then you'll probably have noticed some changes around here.
Oct 20, 2021
Livestreamed Panel: What is a game jam, why are they a great starting point for your games portfolio and how do they work for audio peeps!
Oct 12, 2021
Elden: Path of the Forgotten has just received a huge update with a ton of new features, and of course, audio.
Sep 8, 2021
The Voxel Agents have just released a big update to this game, with new gameplay and QoL features, as well as new sounds from us!
Dec 21, 2020
Once again, we worked with our favourite local comedian, Pitters, now part of a collaborative group known as Dam Jonut, on a hilarious and original short.
Oct 3, 2020