OUR GAMES

We've been crafting sound for games since 2016, and in that time we've had the pleasure of working with some incredibly talented studios and developers. As is the nature of any ambitious game or film, many of our projects are collaborative efforts. Please take a moment to read the notes accompanying each project as we've detailed exactly what sounds and/or audio systems are designed by us.

No Way Home: BLAMMO!

Sound Design, Audio Implementation

We're collaborating with SMG Studio on No Way Home: BLAMMO! - the exciting spin-off to the original No Way Home game.  No Way Home: BLAMMO! is a tactical arcade roguelite that's all about fast-paced twin-stick space combat. Every run is a new adventure!

Pixel Starships 2

Sound Design

We're working with Melbourne-based legends Savy Soda on their latest game, Pixel Starships 2. Pixel Starships 2 is the next generation of the iconic spaceship management game, Pixel Starships, where you command your own starship in an expansive online universe.

Momento

Sound Design, Audio Implementation

We're collaborating with Fat Alien Cat & Nomo Studio on their cozy story-driven room-builder game, Momento!  Momento is a cozy room decorator with a mystery twist: decorate your room, choose which items are important to you, and discover what your choices mean for the life you lead.

Earn To Die Rogue

Sound Design, Audio Implementation

We worked with Not Doppler on their highly anticipated mobile title, Earn to Die Rogue. This is the latest instalment in the popular Earn to Die series, and combines the series' iconic driving with new roguelite gameplay.

Learn more about our work on Earn to Die Rogue

Moving Out 2

Sound Design, Audio Implementation

We worked with SMG Studio to bring this ambitious title to life with wacky sound design. Moving Out 2 is a sequel to the Aussie studio's 2020 physics-based moving simulator.

Learn more about our work on Moving Out 2

SONS OF THE FOREST

Sound Design

We worked with the Kpow Audio team to help bring Endnight Games' Sons of the Forest to life ahead of its Early Access release on Steam.

Learn more about our work on Sons Of The Forest

Train Conductor World

Sound Design, Audio Implementation

The Voxel Agents have released a major update for Train Conductor World, their latest title in the Train Conductor series! This update includes new gameplay and quality-of-life features, and plenty of new SFX from us!

Learn more about our work on Train Conductor World

Super Auto Pets

Sound Design

We worked with Team Wood Games to design unique cries for the new pets arriving in their Super Auto Pets Golden Pack update, as well as give some older pets a sonic refresh.

Learn more about our work on Super Auto Pets

Elden: Path of the Forgotten - Director's Cut

Sound Design, Audio Implementation

For this significant "Director's Cut" update, we worked with Onerat Games to bring all of the new features to life with bespoke audio, as well as refresh some existing features and sounds.

Learn more about our work on Elden: Path of the Forgotten
Watch the Elden: Path of the Forgotten trailers

Shape Arcade

Sound Design, Audio Implementation

Leading up to a playable demo in 2020, we created a dynamic audio system that reacts to the player's performance and progress. This system makes the game incredibly replayable. You'll never hear the same version of the game twice! Shape Arcade will be coming to mobile and arcade cabinets near you.

Learn more about our work on Shape Arcade

Chroma Shift

Sound Design, Audio Implementation

We worked with DevOrDie Studios to bring their debut puzzle platformer Chroma Shift to life with expressive sound design and a dense atmosphere. We were involved in this project since it was early in development, so we have watched fans enjoy in-progress builds at PAX Australia 2016 and 2017.

Learn more about our work on Chroma Shift

UFO on Tape: First Contact

Sound Design

We worked with Revolutionary Concepts to bring the world in their Apple Arcade title UFO on Tape: First Contact to life. The UFO takes center-stage, but in its absence you'll find the atmosphere haunting, leaving you anticipating when and where it will show up next.

Learn more about our work on UFO on Tape: First Contact

Gadgeteer

Sound Design, Audio Implementation

We applied our sonic touch to some new features in the lead up to this VR title's launch on Oculus Quest. These new features went live in a late 2019 update, so you can hear our work in Gadgeteer on all platforms now.

Learn more about our work on Gadgeteer

Dead Static Drive

Sound Design, Audio Implementation

We worked with the Reuben Games team in a push to produce a polished vertical slice for Dead Static Drive. We collaborated with an inspiring team and focused on supporting the game's environmental storytelling.

Learn more about our work on Dead Static Drive