OUR GAMES
We've been crafting sound for games since 2016, and in that time we've had the pleasure of working with some incredibly talented studios and developers. As is the nature of any ambitious game or film, many of our projects are collaborative efforts. Please take a moment to read the notes accompanying each project as we've detailed exactly what sounds and/or audio systems are designed by us.
No Way Home: BLAMMO!
Sound Design, Audio Implementation
We're collaborating with SMG Studio on No Way Home: BLAMMO! - the exciting spin-off to the original No Way Home game. No Way Home: BLAMMO! is a tactical arcade roguelite that's all about fast-paced twin-stick space combat. Every run is a new adventure!
Momento
Sound Design, Audio Implementation
We're collaborating with Fat Alien Cat & Nomo Studio on their cozy story-driven room-builder game, Momento! Momento is a cozy room decorator with a mystery twist: decorate your room, choose which items are important to you, and discover what your choices mean for the life you lead.
Earn To Die Rogue
Sound Design, Audio Implementation
We worked with Not Doppler on their highly anticipated mobile title, Earn to Die Rogue. This is the latest instalment in the popular Earn to Die series, and combines the series' iconic driving with new roguelite gameplay.
Moving Out 2
Sound Design, Audio Implementation
We worked with SMG Studio to bring this ambitious title to life with wacky sound design. Moving Out 2 is a sequel to the Aussie studio's 2020 physics-based moving simulator.
SONS OF THE FOREST
Sound Design
We worked with the Kpow Audio team to help bring Endnight Games' Sons of the Forest to life ahead of its Early Access release on Steam.
Train Conductor World
Sound Design, Audio Implementation
The Voxel Agents have released a major update for Train Conductor World, their latest title in the Train Conductor series! This update includes new gameplay and quality-of-life features, and plenty of new SFX from us!
Super Auto Pets
Sound Design
We worked with Team Wood Games to design unique cries for the new pets arriving in their Super Auto Pets Golden Pack update, as well as give some older pets a sonic refresh.
Elden: Path of the Forgotten - Director's Cut
Sound Design, Audio Implementation
For this significant "Director's Cut" update, we worked with Onerat Games to bring all of the new features to life with bespoke audio, as well as refresh some existing features and sounds.
Learn more about our work on Elden: Path of the Forgotten
Watch the Elden: Path of the Forgotten trailers
Shape Arcade
Sound Design, Audio Implementation
Leading up to a playable demo in 2020, we created a dynamic audio system that reacts to the player's performance and progress. This system makes the game incredibly replayable. You'll never hear the same version of the game twice! Shape Arcade will be coming to mobile and arcade cabinets near you.
Chroma Shift
Sound Design, Audio Implementation
We worked with DevOrDie Studios to bring their debut puzzle platformer Chroma Shift to life with expressive sound design and a dense atmosphere. We were involved in this project since it was early in development, so we have watched fans enjoy in-progress builds at PAX Australia 2016 and 2017.
UFO on Tape: First Contact
Sound Design
We worked with Revolutionary Concepts to bring the world in their Apple Arcade title UFO on Tape: First Contact to life. The UFO takes center-stage, but in its absence you'll find the atmosphere haunting, leaving you anticipating when and where it will show up next.
Gadgeteer
Sound Design, Audio Implementation
We applied our sonic touch to some new features in the lead up to this VR title's launch on Oculus Quest. These new features went live in a late 2019 update, so you can hear our work in Gadgeteer on all platforms now.
Dead Static Drive
Sound Design, Audio Implementation
We worked with the Reuben Games team in a push to produce a polished vertical slice for Dead Static Drive. We collaborated with an inspiring team and focused on supporting the game's environmental storytelling.