Sub-Zero Sound is a Melbourne-based game-audio studio run by Matt Schenkel and Dan Penpraze. We established Sub-Zero Sound in 2016 as a means of collaborating with talented studios and developers in the Australian games industry and beyond.

Whether you're creating a video game, trailer, film, or something else entirely, we can take care of the sound in your project from beginning to end. 
Services we provide include concept/demo audio, SFX creation, sound editing, implementation, music production, professional voice over, consultation & testing!

We can scale to accommodate a project of any size. Whether you're creating a large-scope RPG, a short animation, or anything in-between, we want to hear about it!

We're always looking for more interesting projects to bring to life with custom audio, whether it's a game, film, animation, or something else entirely! To chat with us about how handcrafted sound and music can enhance your project, get in touch with us.

Check out our latest sound design showreel

To hear more of our work, check out the Our Work page, or the News page.

Latest Updates

  • Learn more about our latest projects and other updates on the News page.
  • High Score 2021 Last weekend, during High Score 2021, I had the pleasure of joining some local audio and games industry legends on a live stream panel as part of this year's online game audio event!LIVESTREAM PANEL: What To Expect When JammingGiselle Rosman (VIC), Abby Phillips (VIC), Matt Schenkel (VIC) + Jini Maxwell (VIC) What is a game jam, why are they a great starting point for your games portfolio and how do they work for audio peeps! With Jini Maxwell moderating and fielding audience questions, Giselle Rosman, Abby Phillips, and I all had a great chat about game jams, and what it's like to participate in one as an audio practitioner. Whether you're a sound designer, composer, voice ...
    Posted Oct 12, 2021, 6:15 PM by Matt Schenkel
  • Elden: Path of the Forgotten - Director's Cut Just over a year since its release on PC and Switch, Elden: Path of the Forgotten has just received a huge update with a ton of new features, and of course, audio.Elden: Path of the Forgotten - Director's Cut features new weapons, items, enemies, NPCs, as well as a heap of other interesting changes/additions that touch every element of the game. Most importantly, however, is all the new audio that this update brings to the game. In anticipation of this significant update, we've taken the opportunity to work with Onerat Games again and bring all of these new features to life with bespoke audio, as well as refresh some existing features.Director's Cut Audio Features:New ...
    Posted Sep 7, 2021, 9:55 PM by Matt Schenkel
  • Train Conductor World We've been working with The Voxel Agents, Aussie legends behind The Gardens Between and Puzzle Retreat, to refresh their already popular mobile game Train Conductor World! Train Conductor World is a colourful mobile game that's packed full of charm. The Voxel Agents have just released a big update to this game, with new gameplay and Quality of Life features, as well as some new sounds from us!  We've enjoyed jumping into their project and seeing how their existing audio is set up, as well as implementing our own, of course. If you're already a fan of Train Conductor World, then you're going to love Version 18.0 and beyond with its new features and audio ...
    Posted May 17, 2021, 8:45 PM by Matt Schenkel
Showing posts 1 - 3 of 37. View more »

We help you bring your creative vision to life.

Read some testimonials from our clients.

IGEA Member 2020 - 2021 
We believe in supporting the community that supports us. Sub-Zero Sound is a proud member of the IGEA.

Sub-Zero Sound is:
Matt Schenkel

Matt Schenkel @ Sub-Zero Sound

Matt Schenkel is a Sound Designer, Musician, and Audio Programmer with a passion for video games. Matt is all about the process of crafting and implementing immersive audio in games, and is always learning new tools and methods of accomplishing this.

Matt also ensures that projects are running smoothly by liaising with developers, managing priorities/deadlines, promoting projects, etc.

Matt performs writes and performs in his band WEREWOLF. Playing thrash metal with this group and having a deep interest in many other genres, Matt's musical style is unique and influenced by several niches.

Matt graduated from SAE QANTM in 2015 with a degree in Audio Production, and has since then been freelancing within Melbourne's indie game and film communities.
Dan Penpraze

Dan Penpraze @ Sub-Zero Sound

Dan Penpraze is a Melbourne based Audio Engineer & Sound Designer. Dan has an ear for detail, and specializes in creating multi-layered, rich sounding effects that have an emotional impact on the listener.

Dan's approach to game audio implementation is considered and with-purpose. Every detail in his work is intentional, and has been refined and iterated on. 

Dan has a background playing in the Mornington Peninsula metal music scene. A drummer at his core, Dan has an ear for rhythm in his work.

Dan graduated from SAE QANTM in 2015 with a degree in Audio Engineering, with a focus on post-production for games & film.